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October 9, 2013
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Teh Stream RPG by DoubleLeggy Teh Stream RPG by DoubleLeggy
:bulletgreen:Teh Stream RPG

:bulletgreen:Plans & Updates

Edit: The game has undergone its first minor patch. Check Plans & Updates for details.


Once upon a time I made an attempt with RPG Maker.
The result was the unfinished game Stories of Streamside.

This time around I wanted to try something completely different, mainly with utilizing the ability to replace default tilesets. Once I learned to use the tools required, I formed an idea to base this Stream related game on Teh Stream Comic this time around. Also, rather than making it a typical straightforward RPG, I tried my hand at creating an open-ended adventure with decision making.

This game is by no means complete- In fact, that's practically the point of it! What I'd like is for you guys to give it a go, explore what can be explored and let me know what you think. What other "sections" would you like to see? What kinds of characters and events? Any fond Stream moments you'd like to see acted out by the little sprite actors? The world of Teh Stream can be expanded with your help! Any bug reports or criticism is welcome too, any improvements help.

How to Install:
:bulletblack:Click the link at the top of the description
:bulletblack:You'll be directed to a Google Drive webpage
:bulletblack:Click "Download" - The time it takes may vary
:bulletblack:Google should be safe, but run a scan to be sure
:bulletblack:Once saved, the .zip needs to be extracted
:bulletblack:Once extracted, open "Teh Stream" folder
:bulletblack:Find the application called "Game" (horse icon)
:bulletblack:Just double click that and you should be in!

Note:
Do not tamper with any folders or files inside the main folder!
Doing this will most likely cause the game to crash, or simply not work.

If you are a fellow RPG VX creator and want to look at the raw game data to see how I made an event or what scripts I used, you're more than welcome to do that. If you wish to use any of the content I created myself, please ask my permission and provide credit, linking to my channel: *DoubleLeggy

Critique:
Is mainly intended for the actual game, as all the artwork used here is recycled.
If you have anything to say about the cover layout itself though, I'd be happy to hear.
Add a Comment:
 
:iconmydemonlife:
Just finished a play-through of it after not being able to find anything left to do in it. I quite enjoyed just how unique and fun this was compared to some other RPG's. It has a quirky sense of humour and good characters. I like how it exaggerates on the crappiest parts of the internet for humour's sake. It was kinda immersive that's no lie, I found myself shouting "LADY WHERE YOU AT?" a few times in each new area :P

I think to improve: in the final product try to add somewhat of a plotline if you want or expand on the current worlds.

Taking into consideration how this game is Incomplete I'd currently give it a 7.5 or 8 out of 10.

I look forward to the final release and to see if you can turn this into a popular RPG, which it has the potential to become :)
What do you think?
The Artist thought this was FAIR
5 out of 5 deviants thought this was fair.

:iconsiontix:
----------------------------
I. Initial reaction
II. Cover art
III. The game
----------------------------
I. At first I saw the gleeful looking character that I'm assuming is the protagonist--I nodded my head in approval with a smirk. Then I look to the left and find the same character wielding a large hammer--I automatically am like: "Oh, hold on a minute, this isn't necessarily a simple going happy everyday girl--she may want to break a few bones." -that's when I saw the rated T-M. But what ultimately caught my attention was that it was cover art for an RPG Maker related project. Because me and my friend loves working with this program. But that's how I came across this at least...

II. The cover art is magnificent in my eyes, and happy looking girls are my favorite pieces of art to find on this site--typically anime girls. To be honest, after playing the game as Leggy, I kind of found myself in love with the character's appearance and personality; but I'll get to that once I get on to the game itself. The cover was just so good looking to be honest, a bunch of interesting looking characters to the right--after playing the game I can assume that they are part of something bigger, I'm assuming whatever these videos I kept hearing about are. If this were a real game, I'd probably use this cover for it--because it was good enough to convince me to try this game out.

III. I had no idea what to expect from this--I initially assumed that it would just be an amateurish RPG made by someone with great art skills--GEEZ, don't I feel stupid now... After playing this, I realize just how much more work our games need! Great music, great art work, plenty of humor, and a lot of scenarios that I myself have encountered--like fandom idiots and perverts.

In this game, you take on the role of the character Leggy, as I said, I later found this character very pretty and fun to look at--mostly the reactions she had to things, my favorite one being the circular white eyes she gets when something strange, shocking, or offensive happens. Admittedly, it took me like 5-8 minutes to realize that Leggy is the author of this game... What I liked about this, is that it seems to be tackling past predicaments and stupid situations the author found herself in on the internet. I'm not familiar with this person or any of the famous videos she has done, but I'm not one of the guys who'll start bowing down because of a little popularity. It seems her crazed fans are a recurring enemy in the game, usually getting into fights with Leggy by offending her. And Leggy can clearly break some bones... Mein Gott, she can clearly be a loose cannon on people she dislikes...

I loved how Deviantart was depicted in this game--the music was fitting and the conversations in Deviantart is hilarious. My favorite part to the Deviantart world--had to be the +18 section. I pretty much agreed with every single thing Leggy would say in that section... Did I mention Leggy can ban people like some demigod? Stay on her good side.

What I found sad, is that every character didn't have one of these nice drawings--I don't think any of the characters were as much of eye candy as Leggy, (and not because of the obvious...) but I sure wish every character could've had their own unique look. The key word there was wish, I imagine drawing a portrait for every single little character would get tiresome and possibly hard to keep original--so that's not a complaint or anything, rather it's just a shame. I certainly don't make a unique portrait for every single minor! I'd gladly shake the hands with anyone who can actually do this.

As I said, I'm not familiar with the author or any of her works--but I can get a general idea of the struggles she faces on the internet. I actually prefer playing as a girl more than a guy in stuff like this--in fact; every single story I write has a female protagonist, BUT I GUESS THAT MAKES ME GAY HURR.... I really hate the whole stereotype that girls are weak and only good for pleasing us, so I always respect these things that depict the girls as asskickers--specifically Leggy.

The game did keep me busy for a bit, considering it was 400MB--I could expect from the start that this wasn't an amateurish project--oh no, I was way off base.

In conclusion, I wasn't sure if the author was requesting a critique on JUST this picture, but I decided to go the extra mile and just play the damn game. I mean, why not?

I like everything about this project, the cover, the game, the characters, and the jokes. I think this was worth however long it took to build this game, and was a good download on my part. I'll be sure to show my RPG friend this game, because clearly we need better insight on how to make an RPG...
What do you think?
The Artist thought this was FAIR
17 out of 18 deviants thought this was fair.

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:icongreasemankay:
GreaseManKay Featured By Owner May 23, 2014  New member Hobbyist Artist
I like the game it was fun and interesting
i like how you could change the music in the teh stream lobby 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 26, 2014  Professional Digital Artist
Thank you! I'm working on a big updated version, I'll be sure to say when it's done.
Reply
:iconinsomniacjournal:
InsomniacJournal Featured By Owner Dec 31, 2013
I prefer VX Ace for the flexibility (custom damage formulas, the built-in sprite/face generator and other stats n shit are v. nice) but it's e x p e n s i v e. Anyway, the dialogue is sassy and looks promising despite the (unintentional) spelling errors.


¯\_(ツ)_/¯ These are things I like to do with my own stuff:

General:

-Variables improve the replayability of visiting places you already were (random weather/randomly occurring events, can be used for turn countdowns, used to give a randomness to a possible money-stealing skill, randomizing dialogue with NPC encounters, etc.). Skills with random effects could also be designed with creative use of a variable system and Common Events. Use them.

-Finding looping music in higher quality than MIDI would be a huge plus, but I know too many large music files (especially uncompressed .wav audio) can prevent the game from compiling.

For battle:

-Letting us tweak a character's main role through equipment would be nice (tanking gear, support gear, damage gear, etc.).

-Useful support spells would be great (but I haven't used VX in forever so I don't remember the extent of what they can do, such as dispelling/creating damage-reduction shields like you can with Ace).

-Giving enemies (and party members) elemental/ailment weaknesses and resistances would provide more challenge.

-Bosses that take an unconventional strategy to defeat (such as stunlocking to keep it from using telegraphed uber attacks or damage-over-time effects to punch through a high defense) would be interesting.

-Enemies that appear in groups can also have their own dynamic that forces the player to prioritize threats (support vs casters vs physical attackers, etc.).
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jan 1, 2014  Professional Digital Artist
I only just recently got Ace on a Steam sale, it was like 15 bucks, not too bad! This game is made on regular VX though and I'm not sure if there's a way to import it over or something- Not only that but get all the custom stuff moved over as well, since I use Belletxt's tile swapper, I'm not sure if it would survive the transfer. And thanks, yeah I gotta go in and fix some of those errors, I got a list marked down for next time I edit it.

I really like the revisiting idea, where the time of day or weather changes somewhere. I'll have to look into how to do that, maybe put it on random so each visit is different! The music, I actually did find a way to compress the MP3's I used into .ogg files, it's another thing on my to-do list.

Yeah I wanted to find ways to spice up the battles a bit more. I do have planned other party members who will offer more variety of skills, but the over-all idea is that they'll each only have about 4 ~ 6 skills each, skills that will compliment each other once they get into group battles. But I like the idea of differentiating enemies, to be honest I think making enemies/battles is probably my weakest point with games like this, so I appreciate the help!
Reply
:iconinsomniacjournal:
InsomniacJournal Featured By Owner Jan 1, 2014
It would not survive the transfer (Ace being able to use multiple tilesets is really nice though)


To randomize weather/daytime would be (admittedly rather tedious, but workable without downloading any scripts):

-Create a single variable.
-Set up a Common Event with "None" for the trigger.
-Control variable > Set operation > Random (0-however many effects) is at the top of the list.
-Conditional branches for when variable = 0, 1, 2, 3 etc. or any mathematical stuff you want (more likely to generate a variable that corresponds to rain instead of snow, etc.)
-Set weather/tint screen effect.
-When moving to an outdoor location, call the common event (you can make separate Common Events using the same principle for areas that rain/storm but don't snow, places that only snow, etc.).

There's also parallax mapping for lighting but that's a lot of extra work.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jan 3, 2014  Professional Digital Artist
Ah I see, well shiet XD But I'll be using VX Ace  once I ever start or a new game, and just to experiment too.

Thanks for the tips! Something like that just sounds decently simply to make a place change atmosphere.
Reply
:iconblackknight1408:
BlackKnight1408 Featured By Owner Nov 14, 2013
Definitely downloading and playing.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Nov 20, 2013  Professional Digital Artist
Yo cool, thanks!
Reply
:iconpyritey:
pyritey Featured By Owner Nov 10, 2013  Hobbyist Digital Artist
LOL I like what you put for the copyright information and on the barcode, etc. ;)
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Nov 11, 2013  Professional Digital Artist
xP
Reply
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