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Resident Evil 8: Village
🔸 Resident Evil 8: Village has been announced, and... Honestly, I don't feel anything. I'm not excited, nor am I disappointed. It looks like it has the potential to be a fun and scary horror FPS, with interesting rural and gothic settings. But as for being invested as a Resident Evil fan? I really just don't care anymore, and feel completely indifferent to this addition. If you're excited for RE8, I'm happy for you! And if you're disappointed, I can sympathize. As per usual, this channel has and always will focus on the games I grew up with and/or love. I don't mind having discussions of the newer games, just don't expect to see content about something just because it's new and/or popular. That would be disingenuous of me as an artist, anyway. Happy gaming, and stay safe out there!
RE3 Remake Review
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These are my thoughts after playing RE3 Remake (hardcore & nightmare)
This article is not professional as it contains my own personal bias, and contains spoilers.
Respect my opinions and that of other commenters, and I'll respect yours.
Graphics:
Generally speaking, it's a beautiful game. Raccoon City looks amazing, as do all the character models. However, despite fully expecting to see a few reused assets, all of the zombie models are entirely repurposed from RE2make. Not a single new skin has been created, and it wasn't uncommon for me to find myself against a horde with three or more copies of t
Resident Evil 3 Remake
- Spoiler Warning -
These are my thoughts after seeing footage from the RE3 Remake.
Respect my opinions and I'll respect yours.
The RE3make has been announced!
Disclaimer:
As pleasantly surprised as I was with RE2make, I must stand by my opinion that the classic Resident Evil games will always be my favorites. As much as I wish we could've gotten one last classic styled game, it's clear that Capcom has no interest in ever returning to it, and probably never will, despite how vocal the fans were before RE2make was announced. I also still believe that those who feel scorned from these changes are completely valid in their feelings.
I ment
r/REMusicals on Reddit
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The REMusicals are now officially on Reddit!
Get updated on the latest art, animation, and information, while also submitting your own content.
Hope to see you there!
Leggy
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© 2012 - 2024 DoubleLeggy
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I don't mind ORC being an action game because it's a spin-off. Most spin-offs have almost nothing in common with their respective main material (other than character designs). Pokemon snap for example... nothing like the main Pokemon games... and then there are the countless Mario spin-offs.
The reason I hated RE5, well aside from the stupid changes to Chris and Jill's characters, RE5 was an action game built around RE4's engine. RE4 felt very horror-esque until the last chapter where you have all the las plagas in the battlefield and you're calling choppers, it was easily the weakest part of RE4 because it felt nothing like the rest of the game.
RE5 took that chapter and turned it into a whole game and added coop. If you're going to make an action game, you have to build a new engine around the game to make it play decent. A lot of the things that happen in RE5 were ripped straight off of RE4, and they weren't even ripped off well. If I'm going to play a 3rd person action game, there's so many other 3rd person shmups I'd rather play than RE5.
RE6 is part action part horror... I don't really know what to make of it yet, but it seems like they want to different things with different campaigns, the problem to me is the 3 main campaigns all feel like action to me because it has coop, coop ruins the ability to build up tension because you know somebody always has your back. I can see Ada's campaign being more horror because hers is actually single player for the most part.
That said, I really wish they would have stuck with the classic RE gameplay style. It seemed like Revelations was going in the right direction, but then Capcom decided nope, and made RE6 into a coop shmup.
The reason I hated RE5, well aside from the stupid changes to Chris and Jill's characters, RE5 was an action game built around RE4's engine. RE4 felt very horror-esque until the last chapter where you have all the las plagas in the battlefield and you're calling choppers, it was easily the weakest part of RE4 because it felt nothing like the rest of the game.
RE5 took that chapter and turned it into a whole game and added coop. If you're going to make an action game, you have to build a new engine around the game to make it play decent. A lot of the things that happen in RE5 were ripped straight off of RE4, and they weren't even ripped off well. If I'm going to play a 3rd person action game, there's so many other 3rd person shmups I'd rather play than RE5.
RE6 is part action part horror... I don't really know what to make of it yet, but it seems like they want to different things with different campaigns, the problem to me is the 3 main campaigns all feel like action to me because it has coop, coop ruins the ability to build up tension because you know somebody always has your back. I can see Ada's campaign being more horror because hers is actually single player for the most part.
That said, I really wish they would have stuck with the classic RE gameplay style. It seemed like Revelations was going in the right direction, but then Capcom decided nope, and made RE6 into a coop shmup.